Dominion from Rio Grande Games
All you need to know to play this game is A B C. Simple as that. Dominion from Rio Grande Games is a simple card game that has the potential to get extremely complicated. There are 5 different types of cards: Treasure, Action, Victory, Attack and Curse. Using these cards, you create your own "dominion" (otherwise known as your deck). The object of the game is to utilize the resources allocated in your dominion to gain the most victory cards.
The game is laid out with 10 different sets of Kingdom cards, as well as Treasure cards (Copper, Silver, and Gold), Victory cards (Estate, Duchy, and Province) and Curse cards. Your Kingdom cards are those selected from your collection of cards to put into play. Kingdom cards can be purchased and played during your turn. Each game you play can be different depending on what cards you choose to lay out. One of the reasons this game is so great is that you never play the same game twice! Changing one Kingdom card can completely change the strategy and outcome of the game. Kingdom cards can be chosen at random or strategically.
So how do your ABC's come into play? Each player starts off with 7 Coppers (worth 1 monies) and three Estates (worth 1 victory point). At each turn, each player must move through three phases: Action, Buy, and Clean. Each card has a different action and effect on your turn.
A: Action Phase. Play an action card. (Action cards are purchased from the selection of Kingdom cards.) Your turn will go according to what your action card specifies; your action card can give you more actions, give you more money, allow you to draw more cards etc. In some instances action cards can also be attack cards. Attack cards are used if you are feeling especially nasty and would like to take your opponents treasure cards, give them curse cards, remove cards from their hand etc (essentially "attacking" the other players). Because you do not have any action cards on your first move, your first play will start off at the buy stage.
B: Buy Phase. Using the collective treasure you have (some treasure will come from your deck and some may come from action cards), each player is given one buy, meaning he can purchase one thing from the Kingdom card selection or he can buy more money. If your action card gives you additional buys you may purchase more than one thing. No matter how much treasure you have, you can only purchase one card unless you action card says otherwise. (Each player always has one buy, if your action card says +2 Buys, you now have three buys).
C: Clean Phase. When you have completed your buy, all of your cards used on that turn go into your discard pile. This includes the cards you just purchased, the cards played, and the remaining cards in your hand. The discard pile can only be used when the pile you draw from is depleted. Discarding your cards completes your turn and you draw five more cards (essentially starting off with a brand new hand).
Easy right? Yes, however, when someone plays an action card that gives them more action, things can get complicated. +Actions are great when you have a plan. Action card after action card can be played if permitted. There is no limit to how many action cards you can play as long as you have cards to permit additional actions. One person can play all the action cards in their deck and accumulate 30 treasures - but their turn would have lasted half a century. However, if you can do this and have more action cards to play - DO IT, use everything on the table to your advantage.
Although the point of the game is to gain the most victory points, victory points are useless at the start of the game because they cannot be used. You do not want to fill your hand with cards you can't use. One mistake many people make is to buy as many victory cards as they can as soon as possible. However, with every draw you only get five cards, you are handicapped if you have a hand of 3 victory cards and 2 treasure or action cards in your hand. The trick is to accumulate enough treasure to buy the larger victory cards such as the Province, this ONE card is worth SIX victory points. So instead of having six Estate (worth 1 victory point) cards in your deck you simply have one Province card. Needless to say the Province card is highly coveted (and very expensive). Having few cards with high value is much preferred to having lots of cards of little value. Curse cards are negative points, they count against you at the end of the game. 1 curse card = -1 victory card.
The game ends when all of the Province cards are gone or when three sets of Kingdom cards are gone. When you notice the Kingdom cards are going fast or the Province cards are almost gone - now is the time to stock up on victory cards because the game is about to end. At this point, you want to buy any victory cards you can afford (however, at any point in the game, if you can afford to buy a Province - DO IT!). When the game ends, organize your deck, total your victory cards, subtract your curse cards, and declare a winner!
Expansion packs are also available. Expansion packs are great for re-vamping your pool of Kingdom cards or raising the stakes. The Prosperity expansion pack includes treasures that are worth up to 5 monies, called a Platinum card. Prosperity also includes the ever so coveted Colony card. This card is worth 10, yes, 10 victory points!
Grab your friends, change up the game, and rule your Dominion!